Monday, July 20, 2015

Random Journal Thing

Now how's that for a title?

Haha. Basically, I just wanted to make a sort of mini-post before I'm gone for two weeks. Recently I've been playing quite a few new games, and I thought I might as well make an update as to what I've been playing.

First of all, I finally 100%ed both Super Mario Galaxy and Super Mario Galaxy 2 about 2 months ago. That includes playing the game a second time as Luigi in Galaxy, and getting all the Green Stars in Galaxy 2. I've had those games for such a long time, but that was my first time truly completing them. Honestly, I enjoyed Galaxy 1 a lot more than I had remembered. I always remembered liking 2 better, but I think my feelings might have changed recently. I just felt that the larger galaxies were more memorable and overall fun to explore this time around. A few that really stuck out to me were the Freezeflame, Dusty Dune, Toy Time, and Melty Molten galaxies. In case you were wondering, for whatever reason.

I really liked the Purple Coin star here. Going up to the top of the mountain and long-jumping off was awesome.
Climbing up that pillar and looking down was a lot of fun, as was the rest of the level.
Scaling the robot as it falls apart around you was cool.
And then I just loved the whole area in this galaxy. Blasting out of the volcano was a plus, too.
All in all, they were better than I remembered them being, and I remembered them being pretty good. I still think I prefer the Super Mario 64 and Sunshine type of Mario games, but they were a lot of fun.

Otherwise, I've been playing a lot of 3DS recently. I just beat Pokemon Y and Kid Icarus: Uprising a week or two ago. I've had Kid Icarus for about 2 years but never really took the time to sit down and play through the whole game. Pokemon Y I got for last Christmas, and I just finally beat it after playing on and off for a few months.

Kid Icarus really exceeded my expectations. I remember playing it before when I first got my 3DS and not being too impressed, but I really enjoyed it this time through. I managed to beat every level on 4.5 or higher difficulty, but I'm still working on the challenges and such. The game really has a lot of similarities to Smash Bros. It makes sense, because the games have the same director, but I didn't realize before. There's a similar trophy system, a challenges system, and all the chests look the exact same.

As for Pokemon Y, I enjoyed it too, although I can't say it's my favorite Pokemon game. I've yet to play Gold/Silver/Crystal, and I never touched Black/White/2, but as for right now I'd put it above Red/Blue/Yellow and below Ruby/Sapphire/Emerald and Diamond/Pearl/Platinum. I still had a whole lot of fun with it, though, and it was nice seeing all the new Pokemon. Since I skipped Gen 5, there were essentially had twice as many Pokemon that I had never seen before. I chose Froakie as my starter and Charmander as my second, and the team I beat the Elite Four with consisted of Greninja, Charizard, Yveltal, Lucario, Roserade, and Haunter (still need someone to trade with to get Gengar). Afterwards, I managed to catch Zygarde, Mewtwo, and Moltres.

I have to say, the legendary birds in this game are a pain. I can't exactly remember if it's been like this in other non-Gen 1 Pokemon games, but you have to track him down in the wild 11 times before he finally goes to the Sea Spirit's Den so you can catch him. And when you look in your Pokedex to see where he is, you have to walk all the way there, because flying will cause him to move somewhere different. And even when you do walk there, there's still a chance he's moved away by the time you get there. But I finally did it, so that was rewarding. And I used my Master Ball on Mewtwo.

I still have no idea what the Chamber of Emptiness is for. It's a little cave with nothing in it just south of Route 22. Maybe some event was planned for it? I'm not sure.

Anyway, that's about it. I'm still playing the game every now and then, but I've done most of what I wanted to do in the game. I completed the endgame Looker Quest, too.

And yeah, I actually took the time to take in-game pictures. Lame, I know. Might as well.






As of right now, I'm in the middle of 4 games. I'm playing Xenoblade Chronicles, New Super Mario Bros. 2, Monster Hunter 4 Ultimate, and Donkey Kong 64.

I got Xenoblade and Monster Hunter for my birthday on June 8th and just started them last week. NSMB2 I got for last Christmas (I think I actually made a post about that), and DK64 I bought on the eShop.

And Xenoblade Chronicles is one of the most amazing games I've ever played. Wow, I have so much to say about this game, but I'll save it for another time. It's just such a great game so far. I'm playing the Wii version, so yes, it was more expensive, but I'd have to say it's worth it. It just feels like a home console game, I guess.

Monster Hunter 4 seems pretty addictive so far. It's pretty fun. And New Super Mario Bros. 2 is, well, Mario. Same as usual. I'm actually pretty close to beating it, and then I'll only have 1 more to go. So far, it's been way easier than any of the other 2D Mario games I've played, but I still like it. I can see why people say it's repetitive, though. Doesn't do much new. I still haven't played enough of DK64 to say anything about it, but it seems a lot like Mario 64 and Banjo Kazooie, which is always good in my book.

And that's really what I'm up to right now. I plan to start Super Mario 3D Land when I'm done with NSMB2, and Metroid Prime 2 once I'm done with DK64. After Monster Hunter, I'll probably try to play Fire Emblem: Awakening again. I never really gave it that much of a chance before, like Kid Icarus: Uprising.

Anyway, enough rambling. That's it for my update! If anyone's reading this, tell me what games you're playing. Do it. Or else.

Not really sure where I'm going with this...

Well, I'll see you in the next one. Hopefully I won't be gone too long, but you can never know with schoolwork and the like. Bye!

Sunday, July 19, 2015

A Prime Example of a Great Game

Heh...


Get it?

Yeah, Metroid Prime. I missed this gem of a game on the Gamecube back when I was younger, most likely because it was rated T and I was quite young. I got the Trilogy as a Christmas gift about 6 months ago, back when it was being sold for an ungodly price and right before it got released on the eShop for $20.

But I'm not too mad. I prefer physical copies anyway, and as far as I know, the prices haven't dropped too much since the digital version came out.

Anyway, back to my point. I finished Prime 1 a few months ago, but due to my preoccupation with my summer job, schoolwork, other games, and general procrastination, I neglected to write about it until now.

I have yet to start Prime 2, so I really haven't even gotten much of a feel for the entire trilogy, but if the next 2 games are even half as good as the first one was, I'll be happy.

It actually took me quite a while to beat this game. I ended up logging about 22-ish hours by the time I beat it, but it took me about 4 months overall. I wasn't too consistent with my playing, and schoolwork always tends to get in the way too. But I finally did, and here I am.

And man, what a game. Before this game I had very limited experience with the Metroid series; I had finished the original NES one and then played about 20 minutes into Super Metroid. Other than that, I was in the dark. I was a bit skeptical about how the whole first-person perspective was going to mesh with the Metroid gameplay as a whole, but I soon realized it's less of a first-person shooter, and more of an adventure game that happens to be in the first-person perspective and involve shooting. Long story short, it's amazing.



The best part about this game for me is the feeling of isolation. The large nonlinear worlds helped quite a bit, too, but the feeling that you're alone really stood out to me. It mixed with the music and lack of any NPCs to give you an almost lonely feeling, although it wasn't as unpleasant as that sounds. If you haven't played it, the underlying story isn't readily apparent either. You have to scan inscriptions and logs and stuff to actually understand what's going on. No one really tells you anything.

Come to think of it, that really doesn't sound appealing at all. I doubt I would have been interested if I read this before playing it. It's hard to put into words, I guess. You really just have to play it to understand.

That being said, there were a few times where I wasn't entirely sure where to go or what to do, but I guess that's part of the fun of the game. You've got to really enjoy exploration to get into this game.

The boss battles are nothing short of spectacular, either. I won't spoil too much, but there's this one that involves fighting a giant rock monster and you have to use your thermal visor to find its weak points and...



Yeah. It's pretty cool.

And there are some parts of this game that are incredibly eerie. There's a section where you have to journey inside a Space Pirate-made structure (they're the main enemies of the game). You get to this huge chamber, and as you make your way to the bottom there are chambers with Metroids all around you. If I remember correctly, this is your first actual encounter with them in the game. When you get to the bottom, you pick up the Thermal Visor, and immediately, the power goes out and it gets dark. You can use your newly acquired Thermal Visor to see, but even then, visibility is still limited. As you make your way back up in the darkness, the Metroids burst out of the tanks and attack you. I was honestly pretty freaked out at this point. It probably didn't help that I was playing around midnight, by myself, in the dark, but... It made me jump a few more times than I'd like to admit, haha.

The Research Core

Other parts are pretty freaky, too. Throughout the game you can scan logs made by the Space Pirates about all the tests they're doing. They're fusing some Metroids and some test subject Space Pirates with a radioactive mineral called Phazon, and it describes the test subjects' conditions and how they become unstable and sometimes berserk, and it's a bit unsettling. Eventually you get to fight some of these so-called "Elite Pirates," and I wouldn't exactly describe them as pushovers, to say the least.

There was one bit of text that really stood out to me for some reason, but first I'll need to give a bit of backstory. There was a native race called the Chozo that got wiped out due to the Phazon brought to their planet by a meteor, but they succeeded in sealing most of it away before they died out. The Space Pirates are trying to use this Phazon to their advantage, and they need the Chozo artifacts to gain access to it.

"There have been numerous incidents involving spectral entities at Chozo Ruins sites. Several personnel have been assaulted by these Chozo Ghosts; few have survived. Survivors speak of swift attacks from nowhere, brief sightings of the enemy, then nothing, only to be followed by another attack. Science Team believes these attacks are in response to our efforts to recover Chozo relics and Artifacts. Somehow, these entities are able to interact with the physical world, and it appears they wish to keep their Artifacts to themselves. We will make them pay for such arrogance, for even ghosts can be destroyed."

Again, I'm not quite sure why, but this one really resonated with me. It's just one of the many pieces of backstory in the game, and it's not hard to miss. The game really has a feeling of depth when pieces of story like this aren't too obvious, and can only really be found by looking for them.



And then we get to the graphics. As I've said before, I'm not a sucker for graphics, but this has got to be one of the best-looking Gamecube games out there, and it was released toward the beginning of the console's lifespan. I could easily see this game being a mid-cycle Wii game if I didn't know better. The little touches really help this game to look as beautiful as it does. For example, if you're in a rainy area, when you step outside and look up, rain droplets will collect on your visor. Look down or walk under something, and it stops. If you walk through steam, fog will build up on your visor. And sometimes, if the lighting is right, flashes from your arm cannon will cause you to see a reflection of Samus's face within the visor. It doesn't sound like much, but it really helps add to the depth of the game.






And, well, that's basically it for my gushing about this game. It's absolutely fantastic, and I'd recommend getting Trilogy on the eShope to just about anyone. $20 really is such an awesome price for 3 full games in one. I'd gladly pay $20 for just the original Metroid Prime. Anyone who enjoys exploration will definitely enjoy this game. My only complaint is the backtracking required in later parts of the game, but it's still fun discovering new areas you missed when you came through the area before.

I'm looking forward to starting Prime 2, but first I've got some other games I want to finish up. I'll probably make a more casual post about my current game agenda, and also my thoughts on E3. This post ended up looking way more formal than I expected, haha. Anyway, that's really all I wanted to say. Hopefully I won't be too lazy (or forgetful) to make another post in the near future.

Bye!

Saturday, April 25, 2015

New Super Mario Bros. Nonsense

Hey everyone, here it is, I guess... My first non-Zelda post.

And what better a topic than to make it about Mario? I'm quite a fan of both series, so... this shouldn't turn out too terribly awful. I hope.

Anyway, where to start...

A while back, I came to the realization that I've played through 100% every main-series 2D Mario game in existence except for most of the New Super Mario Bros. series. Me, being the completionist I am, decided that the best use of my time was to then play through each of the games in order. Just because.



I had the original NSMB on the DS back in the day, but I never got around to completing it. I guess it was just too difficult for me, or something. So I dug around for a few days, finally found the cartridge buried somewhere in my room (surprisingly still intact), and popped it into my 3DS XL, and...

Man, these graphics have aged.

Now, normally graphics aren't the first thing I notice about a game. At all. I'm a retro game addict anyway, so it's not like I care. But I had this distinct image in my mind of me as a little elementary-schooler playing this vivid Mario game on my DS that looked better than anything I had ever seen on the GBA I had before it. It may have even been my first DS game that I owned, although I'm not quite sure.

But there I was, looking at the pixelated little Mario on my screen as the low-quality catchy music played in the background. And I realized that this game has aged.

I find it's the case for a whole lot of my old DS games. Part of it's probably because the XL's screen is so much bigger than the original DS, but I really think the main factor is just nostalgia. Not that I ever had too much for this game, but... yeah.

Not to say that it detracted from my enjoyment of the game, though. I still had a good time playing it, despite its almost overwhelming simplicity compared to more recent platformers.

Anyway, I never intended for this to turn into a review, so... I guess I'll get on with things.

I ended up beating it with plenty of lives left over, as per usual... and it was a lot easier than I remembered it. I guess I just really sucked at Mario when I was younger, haha.



Next up would be New Super Mario Bros. Wii.

My uncle bought this game for me for my birthday a while back. I never really asked for it, and I wasn't a huge fan of 2D Mario games at the time, but I was grateful nonetheless. When I saw it had up to four players, I actually got pretty excited. I had a fun time playing the multiplayer with my uncle, but when he went back home (I think he was visiting for some special occasion, not quite sure what), I never got very far in the singleplayer. I made it about halfway through World 2, and just kind of put it down. I was probably preoccupied with Super Mario Galaxy or Twilight Princess or Mario Kart Wii at the time.

And for whatever reason, my brain never put two and two together and I never even realized that this game was related to New Super Mario Bros. for the DS in any way. I had long forgotten about that game after giving up on it the first time, and I actually only just remembered several months ago that I had ever even owned that game. So I was under the impression that NSMBW was my first NSMB game.

At the time of writing this, I'm currently in the middle of this game. I'm about halfway through World 7 right now, and I'm eager to beat it, although mainly to move onto other games. It's not that I'm not enjoying it, (quite the opposite, actually), but I just have dozens of other games that I need to play.



This game. I never even heard about this game for quite a while. I also didn't own a 3DS until far after its release (after I got a Wii U, actually), so I passed on quite a few of the earlier 3DS titles. 

Luckily, I got the game for Christmas a few months ago after deciding to play through all these games, and it's only about $20 now, even for a new copy. 

I don't know much about this game. I know it involves a lot of coins, and I know it's supposed to be painfully easy compared to the other two, but... other than that, I'm pretty much in the dark. I'll keep you updated once I get around to starting this game (probably in a few months).


This game is actually what inspired me to play through all of this series. For quite a while, the only Wii U games I had were Nintendo Land and this. Partially because I had very little money to buy games around that time, but mostly because of the drought of Wii U games early in its lifespan. (I got the system a mere month after its release, so I remember this very well).

It took me an entire year to beat this game 100%, just because I kept taking breaks from it to play other games, but I was determined to beat it, effectively making it the first NSMB game I ever beat/100%'ed.

I actually had a strange experience with the end of this game, though. I beat the third-to-last level in the Star World, which can only be unlocked after 100%'ing every other world in the game. And then my delusional brain tried to tell me that I had in fact 100%'ed the entire game. So I stopped playing it for a while. And then, a few months later, I stumbled across pictures of the final level somewhere on the internet (maybe on Miiverse or something, I'm not sure), and I realized that I had never even seen this level.

So I put the disc back in 3 months after I thought I had beat it, and to my surprise, there were still 2 levels left.

Also, for some unexplained reason, this was at about 3:00 in the morning. Not sure why, or why I remember this, but it was after midnight when I beat the game.

It was a struggle, and the final levels were really hard, but I managed to beat the game. While everyone else I knew was likely sleeping. And there we have it. :P

Overall, I quite enjoyed this game. Perhaps what kept me going was the awesome overworld. I love a good overworld in video games, and this one is nonlinear-ish, vast, interconnected, and full of secrets. The other NSMB games all had closed off worlds, and the only secrets to be found were a few cannons here and there that let you skip to another world.

This overworld, though, was like Super Mario World's overworld on steroids. And I'm quite fond of that game.

Just compare this: 



To 8 of these:




I thought it was pretty cool, especially for a 2D Mario game.

As for the level design, it's more of the same. There's more platforming, jumping, and this new boost block mechanic where you can tap the Gamepad as a second player to create some temporary platforms, but overall it's the same. That overworld just... really did it for me, though.


Never played it. Not even sure whether to consider this a NSMB game. By the time I finished NSMBU, I needed a break for a while, and I never got around to getting this.

I'm not sure if I'm going to replay NSMBU before this for the sake of playing through the series in order. Heck, I'm not even sure if I'm going to play this at all. I heard it's incredibly difficult. And I'm also not sure whether to consider this DLC or an actual game.

I'll make a part 2 post in a few months once I get around to playing more of this series. For now, though, that's all I have to say.

Thanks again for reading, and I hope this post was interesting! Sorry for the lack of Zelda, but as I said in a previous post, there's just not enough going on in the Zelda world right now for me to post consistently about it.

Oh, wait... what's that? Zelda news? Yeah! I can make a post! Alright, let's see...

Zelda U was delayed. Alrighty.

See what I mean? That's all we've had in the news of Zelda content in the past 6 months. Really, that's just a lack of news disguised as news. There's not much I can say about that, other than that I'm a little disappointed, but still thankful they're taking time to make the game the best it can be.

And that's that for now! I'll see you all next time in another post. I'll probably do something about Metroid Prime... just finished that a few months ago, and I still need to start the sequel.

Or maybe Pokemon. I'm playing through Y right now. We'll see.

Smash Bros. is always a possibility...

Alright, I'm done rambling. I'll try to decide on a topic, but until then, bye!

Saturday, April 4, 2015

Changes...

Hey. I've been contemplating life.

More specifically, the life of this blog. I don't do much contemplating very often, so that's saying something.

Anyway, I had an epiphany.

A revelation.

A discovery.

A "there's not enough stuff about Zelda to write about so I might as well expand my content to encompass other material" type of moment.

Yeah. I've been thinking about it, and I've decided to write about other games and such. It's still primarily a Zelda blog, and I'm far too lazy to change the name or the banner or the background or anything else, so don't worry about that. I'm just thinking that writing about stuff other than Zelda in addition to Zelda would be pretty neat.

Another reason for this change is that hardly any people read this blog anyway (90% of that is my fault; I guess I'm just way too consistent in my posting for some people. Look, I had 58 posts in 2013 and 3 in 2014. It doesn't get much better than that).

Obvious sarcasm aside, I came to the conclusion that since not enough people read this anyway for it to be entirely worth my time to solely write about Zelda news, I might as well turn this into sort of a journal-blog hybrid to capture my experiences and progress as a gamer.

...

Yeah, I made that sound incredibly overcomplicated. I just want a journal of sorts. That's out on the internet... for anyone to read. Creepy people. Like you.

Only joking, haha. I still embrace and encourage any readers I can get, but I figured since that number is so low I'll do this for my own purposes too, so I can look back at the end of the day and say "Hey. I sure wasted a lot of time playing games. Cool."

So what does this all mean? Well, right now I'm currently playing through Super Mario Galaxy 2, New Super Mario Bros. Wii, Pokemon Y, Dark Souls, and Fire Emblem Awakening. I just completed Majora's Mask 3D 100% (yes, that includes all 24 kinds of fish), so I'm likely going to be doing updates on those games. And more. You'll see.

All in all, I'd expect about 50% Zelda, 50% other stuff. Mostly Nintendo.

So, to wrap this up, I'd like to leave these here, just to brag about my 5 hours of "fun, hearty gameplay" spent fishing in each of the fishing holes.


That's right. I'm pretty cool.

And I guess I'll wrap this up here. To all you lovely nonexistent readers, be expecting some new posts about various games. And rest assured, I'll stay inconsistent as always.

Thanks for putting up with my incredibly obnoxious posts!

Sunday, January 11, 2015

(Old Post) Hyrule Warriors Release!

Well, this is actually an article back from September. I never really got around to finishing it, but I talked about a few of my pre-release thoughts on the game and stuff like that. I figured it'd be better to post it than to just let it sit here and rot in a hypothetical virtual jail cell of unfinished posts, so... here you go!

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So, I'm just going to pretend I haven't been gone for half a year, and pick up where I left off.

Anyway, today marks the final release of Hyrule Warriors! Now, I haven't quite gotten it yet, but I plan to. Hopefully. Sometime. I'm a bit short on money right now, and I've got several games I want to get first.

Alright, I guess I owe an explanation. I've just been really lazy. I make that excuse a lot, but you know... procrastination is a strong force of nature. Almost as strong as gravity. Or something.

That being said, I've got a lot to catch up on, but I figured I'd start here, given that this is Hyrule Warriors's release day in North America.

I have to say, I'm not as hyped for the game as I was several months ago. I think I just got sick of all the news, screenshots, trailers, reveals, and more news. I swear, 2 out of 3 articles I've seen about Zelda have been Hyrule Warriors-related. It's gotten on my nerves a bit. It's just a spinoff, after all.

But is it?

I mean, it looks to be really faithful to the franchise, and don't get me wrong, I'm hyped as heck for it. I can't say I've every played any Dynasty Warriors games, but the inclusion of Zelda into the gameplay looks pretty sweet. I'm just a little tired of the articles. Then again, there's nothing else Zelda-related going on right now. Here's to hoping they show some footage of Zelda Wii U before the end of the year. Or maybe some Majora's Mask 3D?

No?

Nintendo. Please. You've been teasing it for at least 2 years now. Just do it already!

Well, anyway, back to Hyrule Warriors...

It's out! Hooray! As I said, I don't plan on getting it today, but hopefully within a couple weeks I'll be able to pick it up.

I'll probably post my early impressions on it once I start playing. If I ever get this post out, that is.

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Annnnnnddddddd that's where I left off. Not much to say here, so I guess I'll just leave it at that. See you next time with a real post about my thoughts on HW. Bye!

Friday, January 2, 2015

Happy New Year's & 2 Year Anniversary!

Hey, everyone. It's been a very long time since I've last posted, and no, I didn't die in Peru. If that's what you assumed from my last post. No? Alright.

Well, anyway, Merry Christmas and Happy New Year's to everyone who's reading this! It's now 2015, and from the looks of it, this is going to be a very big year for Zelda fans. 2014 was a pretty great year for Nintendo fans, but aside from Hyrule Warriors there wasn't much Zelda action going on. Well, until December, that is.

Nintendo gave us two awesome announcements for 2015: Majora's Mask 3D and Zelda Wii U. I'll make separate posts on those at a later date, but I'm pretty dang excited for the both of them.

Overall, 2014's been a pretty great year for me. I took an awesome mission trip to Peru back in the spring, I had an awesome vacation with my friends in the Bahamas over the summer, I spent 3 weeks on staff at a summer camp, and I've maintained pretty great grades. I've really enjoyed 2014.

Anyhow, I'm about a week late, but I'd like to wish everyone out there an awesome Christmas (or happy holidays, if that's what you're in to). I hope everyone's Christmas was as great as mine! I got quite a few games that I've been wanting to get for some time now, but instead of listing them off, I'll just post a picture here:



I got Super Mario 3D Land and New Super Mario Bros. 2, Pokemon Y, Super Smash Bros. for Wii U, Dark Souls, Bioshock Infinite, and eshop credit for Shovel Knight. I just defeated the purpose of that picture, but.... it looks cool, I guess. :P

I haven't had the time to start any of these except Shovel Knight, since I'm still trying to finish up the plethora of games I've been playing over the past several months. It's been pretty overwhelming (pathetic, I know).

I've recently completed Mario and Luigi: Dream Team, Hyrule Warriors (upcoming post on that), Four Swords Adventures, Metroid Prime, Pikmin 3, Donkey Kong Country: Tropical Freeze, and I'm still playing Super Smash Bros and the new Mario Kart 8 DLC.

Aside from games, I got a couple movies, some books, among other things. So yeah! I guess you could say this Christmas has been pretty... cool... heh...

It's actually been relatively warm these past few weeks, so I don't know what that was about.

Anyway.

Anniversaries! Yeah! 2nd one! Happy anniversary to me, I guess... Not that this second year has been much of a year for blogging, but I'll hopefully change that for 2015. Might as well add it to my non-existent list of New Year's Resolutions.

Well, I think that's all for now. I'll be back fairly soon with my thoughts after completing Hyrule Warriors, as well as my hopes for MM3D and Zelda Wii U. Oh, shoot.... there was this one post I still have saved as a draft from back in September before Hyrule Warriors was out.

I might post that first.

Anyway, enough with dragging on this post. I'll see you all in a few days. Bye!

Friday, February 28, 2014

Zelda Wii U Hopes

Hi, everyone.

I really, really want to apologize for not posting in a month. It's a serious problem, I know, and I promise I'm going to do my best to fix it in the near future. This time I've just been really busy. I've had sooo much on my plate over the past several weeks, and I've really just had no time. Just to emphasize this, I started a replay of Spirit Tracks back at the very beginning of February, and haven't even gotten to the first dungeon. And that's pretty much the only game I've been playing.

Oh, not to mention, I'm also going on an interim trip this week to Peru. Fun.

But I promise I'll do better with posting more after Spring Break, which is two weeks from now for my school.

Anyway, the purpose of this article was to talk about my hopes/expectations for Zelda Wii U. So that's what I'm gonna do. And sorry if this article's kind of short, because I've got to leave for the airport tomorrow, and I've been busy with packing and homework, and I really should finish up the rest of my work and go to bed. But I really needed to do this, seeing as I'll be gone for the majority of the next week and a half.

So, we're guaranteed to get a Zelda U announcement at E3. Does this mean we can't get one before then? No. But I'd say it's pretty likely we'll be waiting until then.

But really, that's only about 3 months away, which isn't too bad! So, since so many people have seemed to be talking about it lately, now that all the ALBW hype is over, I've decided to share my thoughts on it.

Firstly, I really want a huge overworld. Huge, but not empty. Majora's Mask had plenty to do, but its world was pretty tiny. Twilight Princess and Wind Waker, on the other hand, were quite the opposite. I want an overworld with lots of sidequests and characters, but one that is absolutely huge.

Another interesting detail they could add would be the ability to see future/past locations and such from distant vantage points. I'm kind of thinking along the lines of Super Mario Sunshine, where you could see just about every location no matter where you are, which really helps with immersion. If a large portion of the overworld was rendered at once, then we could do something awesome like seeing Hyrule Castle in the far distance while standing on top of a huge mountain.


As for (non)linearity, I don't really have much of an opinion on this. Sure, nonlinearity can be great, and it worked really well in A Link Between Worlds. It seems to be the most popular opinion on the internet right now that nonlinearity rules in Zelda games. But linearity in a game opens up so much potential for a great story in a game. You can have a balance, yes, but the story of Skyward Sword, for example, really wouldn't have worked without its linearity. And contrary to many people's opinions, I actually didn't mind the linearity in Skyward Sword. I feel like it had the amount of linearity that was right for it. Heck, it let you choose the order in which you visited the three dragons, didn't it? That's more nonlinearity than Twilight Princess had, and I don't see it getting any hate for it. Sure, there was that game-breaking glitch, but that only occurred if you talked to a specific Goron both before and after doing the Lanayru quest first.

I digress. My point here isn't to defend Skyward Sword. I'm just trying to say that, in my opinion, at least, linearity doesn't necessarily have to be a bad thing.

Graphics. Hm. This is possibly one of the most controversial topics about gaming to be found on the internet. Honestly, I love the graphics of pretty much every Zelda game, and I think they all do great jobs of pushing their respective hardware. I'm a fan of Wind Waker's graphics, but I also think Twilight Princess's graphics worked well for that specific game. I honestly don't care what graphics they use, as long as they fit the tone of the game. Graphics don't make or break a game by any means, but they can certainly help bring out the game's story and themes. I just hope Nintendo does a good job choosing the right graphics for the game.

I also want lots of sidequests. Definitely not a Skyrim-sized amount of sidequests, because I often felt completely and utterly overwhelmed with all the stuff you can do in that game. It's pretty daunting if you're not used to it.



However, I still want a good amount of side content to be in the game, to give me something to do outside of the main quest. Especially post-game content. That's something a lot of Zelda games lack. Not a replayable mode like Hero Mode, but just more quests, areas, or even dungeons that can't be accessed until you actually complete the main portion of the game. I just think something like that would be really cool in a Zelda game.

Most of all, I just want this game to be LONG. Really, really, really long. I can't state this enough. It's a problem I have with some Zelda games. Especially new releases. I'm such a huge Zelda geek that I devote just about every single second of my free time to playing a Zelda game after it's released, until I beat it. Normally, I try to pace myself so I'm not done too fast, and I think I did a pretty good job with Spirit Tracks and Skyward Sword (which is still a fairly long Zelda game in its own right). But for A Link Between Worlds I just had no self control. I literally took my 3DS into the movie theater that night to see Catching Fire (which was, by the way, really good), and I was playing it all throughout the previews. It was pretty awesome when an ad for A Link Between Worlds came on as I was playing the game. I was really tempted to turn around to everyone in the theater and shout "I HAVE THAT GAME!!!!" in my fanboyish hype. But my point is, I ended up beating the game Monday morning. I got it Friday at 4:30, after school. And I beat it less than 72 hours later. That's why I really, really hope that Zelda U is a long game. I want to be able to sit down and play it without self-restraint, and still have the game last several weeks.

As for DLC, I'm not going to go into that right now. I really don't have the time or energy to talk about that right now. I've almost fallen asleep two times while writing this, and I still have an English essay to rewrite.

Anyway, those are my main wishes for Zelda U. I really hope they'll give it a title at E3, because I hate calling it Zelda U. I'm not really sure why.

So, I'll see you all in a week or two! Thanks for reading, and feel free to leave your own Zelda U expectations in the comments. Bye!